How to play
Quizter is an individual music game for 2–10 people in the same place. The current player's phone is the only speaker.
Setup
Log in with an email code, then pick a display name. One player creates a room and shares the 4-digit code. Everyone marks ready. The game starts on its own once at least two people are in and all of them are ready. A new arrival or departure clears every ready mark. After the game starts, nobody new can join.
The deal
Turn order is shuffled once and does not change. Each player receives one revealed seed song. The seed does not count toward the win, so the score starts at 0. The first player to place 10 songs wins.
Your turn
Choose one of three anonymous songs, then press Start to hear a 30-second preview. The other two go back into the deck when the preview begins. While it plays, every phone shows only your timeline, oldest at the top. Highlight a gap, then confirm. Highlighting does not stop the music. Confirm does. You may still place the song after the preview ends. After it ends you can hear it again, and the first replay removes the option to change the song.
Tokens
Everyone starts with 2 tokens and cannot hold more than 5. During the first listen, before you hear the song again, spend 1 token to burn it and draw a replacement. Before the reveal, say the title and the artist out loud. The other players then have up to 15 seconds to vote, and the vote ends as soon as everyone still connected has voted. A strict majority awards you 1 token, even if the placement was wrong. A tie awards nothing. At 5 tokens the majority adds nothing. When the vote ends, every phone shows the song, how it was placed, and whether a token was awarded. The app does not check what you said.
Stealing
After you confirm a gap, everyone else has 10 seconds. A player with a token can point at a different gap on your timeline. The first confirmed steal closes the window at once and costs 1 token, even if it is wrong. A steal that loses the race costs nothing. If your gap is right, you keep the song, including when the other gap was also right. If your gap is wrong and the steal is right, the song moves to the stealer's timeline. Otherwise it is discarded. An equal year may sit on either side of a matching card.
Blind draw
Spend 3 tokens at any moment except the naming vote, a pause, or the summary to take one random song. It is placed in the correct gap on your timeline, counts toward 10, and has no naming vote. Everyone sees that you drew a song. Only you see the title, artist, and year. If it is your 10th song, the game ends immediately.
Between turns
Phones show a ranking of names, song counts, and tokens. The seed is not included in the count. Timelines are not listed. They appear only while a preview plays and during a steal.
If someone drops
Only the current player's disconnect pauses the table. Nothing is burned. The preview restarts when they return, and the countdown keeps its remaining time. The owner cannot remove a player. The owner can close the room, which ends the game with no winner.
The finish
At 10 placements the game ends before the naming vote. If the deck runs out, the highest song count wins and a tie is shared. The summary is the ranking. Players can vote for a new game or leave. A new game starts when everyone still seated has voted. If the owner leaves, the room closes and everyone goes home.